C4D 9.5

C4D 9.5 is an extension of C4D Quick Start manual. Similar to Quick Start, it explains the tools and the reasons behind their functions, but more emphasis is laid on how to use them based on the project goal. A DVD hosted by Larry, is also included, to give flash tutorials for all the chapters. Due to file compression, the voice in the DVD is disturbed. However, the book is more informative, and you will want to make use of it.

The C4D 9.5 book is fine. One common thing with most books is that there is at least one part which doesn’t work the way it is explained. This is no exception too. As a matter of fact, the first chapter demonstrated in R9.1 did not function in R9.5.2. There are similar problems in many other lessons also. The main reason for this problem can be ascribed to lack of triangulation. For further explanations, you can post your questions.

C4D 9.5 C4D 9.5

The layout of the book is quite impressive. The flow meets the expectation of the reader. I did not have to keep searching for references in the sidebar notes, or try to figure out the meaning of an icon from additional material. In this book, projects begin with the fundamental modeling methods. They become more interesting with a more challenging aspect, as they progress and go through to the Gaming Simulation.

Further, demonstrations are given in between the chapters in the C4D 9.5 book. Larry demonstrates about using Body Paint, Cloth Simulations, Animation, Character Animation, Dynamic Simulation and Broadcast Applications. All of the modules and the expresso are incorporated throughout the lessons.

The functions mentioned in the C4D 9.5 book can be done in many ways. It is not necessary that every approach in the C4D 9.5 is the best way, as there could be other better ways. Another notable feature is the presence of some round about approaches for the workflow of a few of the projects that are dealt with in the book. One function that I prefer to limit is the modeling with the Booleans apologies to (Bryce users). The second one is that while making seamless textures, the offset filter of Photoshop is what I prefer.

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